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November 13, 2005
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For those of you who are considering the world of Art or Illustration as a sustainable, viable, career choice, you should read this and consider a few things before just diving in.  Even if you dont feel like reading this 5 billion word journal, at least skim through parts of it because the information im posting here was something that took me years to learn and i dont want you to have to go through the same things i did.

In highschool i learned that the most important thing to being a successful artist was to just simply be good, i thought if you were good enough and deticated enough you could make it anywhere.  Even if you are extreemly talented you cant just draw whenever you feel like, a good artist is deticated and committed to making images and laziness is something that will not gain you any success.
Over the years i realize that its not enough to simply be good anymore, you have to have contacts, and you have to constantly sell yourself to people, and sometimes in life, your hard work doesnt pay off the way you would like it to.

:bulletred:The world of Illustration to me is like throwing a rock into the ocean, and trying to get as many people as you can to notice the waves and ripples you made.  
Illustration is essentially a freelance career, and you will always be looking for work.  Those of you who are starting out in the business may find it very hard to get work, no matter how talented you are.  The life of an artist in general is not a stable line of work, in the beginning your jobs may vary from every few months to almost a year without being contacted for anything. And for those of you who dont like the risk and uncertainty should find a stable line of work for those first few years trying to carve yourself as an artist.

:bulletred:There are many markets open to illustrators, the main two are advertising and editorial illustration.  Of course there are several careers that are full-time staff jobs, but they are limited and rare.  Other markets open to illustrators vary depending on the style, working habits and nature of work but they include: childrens book illustration, book and manual design, medical illustration, video game and character design, storyboarding, and comic books.

:bulletred:The things you put in your portfolio is the way you wish to represent yourself. Of course there is no set rule as to how many peices you wish to submit but the standard is at least 10-12 peices of your best work.  Dont put in something that your not proud of just to pad your submission, you want to impress the people who are going to hire you.  A common misconception is that the more variety you have in your portfolio, the chances of getting work is higher because of your diversity, but that is wrong.  Try to keep a consistent look in your portfolio with many of the same style adn themes in your work.  Art directors dont want to sit and decide whether or not they can use you if they see only one peice they like, a consistent body of work will determine whether or not you get chosen for a job, or have someone tell you: "Well call you back" which in other words means: "Thanks but no thanks."
You also want to know the kind of person or company you want to work for is best suited to your style. If the company you want to submit to mainly publishes photorealistic, traditional style artworks, dont submit cartoon/manga-style CG work, although some companies are more accepting of newer styles than others so do your research before you send stuff out.
And even if you dont get a call back from the person you sent to, follow up on your submission.  Keep sending them new stuff, which is not to say to harass them, but be fammiliar.  Even if they wont have a job for you, someone they know might see your stuff and contact you through that, the point is to just keep trying and never, ever give up.

:bulletred:So you've submitted your stuff to several art directors, editors, and publishers which means you'll be getting a call back from them soon right?  Well... not really.  
Even though what you submitted to the art-director/editor is amazing and everything, there just might not be a job at the moment which would lend itself to your style.  They may refeer you to another art director/editor who has a suitable job that fits your style, but the main thing is that just because you dont get a call back it doesnt nessiarily mean that you suck, it might just mean that there is no avaliable work for you at the time.

:bulletred:These rules apply to almost any line of work for illustration, from comics to editorial, from character design to book publishing, the genereal process is to send stuff out and simply get noticed.  There are other ways to get noticed as well, some include setting up in comic conventions, trade shows and as many art exhibits as you can attend.  
Also, an alternative to finding work is to hire a rep who will find work for you and take care of the business side of illustration since most artists arent exacltly: "people persons."  Reps charge a 25%-30% commission for every job you get and are often reluctant to take on new artists although there are rep out there who will.  IF you are intrested in the idea of finding a rep contact
[link] which is a non-profit manhattan based company which lists suitable reps to contact and try to bridge the gap between artist, and client.

:bulletred:When i was about to graduate from highschool, everyone around me was always telling me how good i was, and the few sensible people in my life told me that although i had some talent, i should at least find an alternative career choice just in case illustration didnt work out for me.  But i let it get to my head and decided to rush head-into art without any knowledge of the industry or the competitive nature of the work, not knowing that there might be a possiblity that i could fail or that one day the people i love may depend on me to help and i wont be able to do anything for them.  If you are ever considering a career in art, dont make the same mistake i did and find some sort of alternative career that is stable before you decide that your good enough to make it.
That is not to say to ever stop drawing, but to put it in a horrible analogy that doesnt span fifteen paragraphs: "dont put all your eggs in one basket."

:bulletred:Nothing in life is secure, and nothing lasts forever.
and i know most of you are nodding your heads at this from the comfort of your computer at home, surrounded by your friends, family and loved ones and i truly hope none of that ever changes.  
But you have to consider that things will change someday.  You wont be young forever, the people you love wont be around forever, and unless you know what you want in life, you cant sit around deliberating your career forever.

I cant help but think sometimes that maybe the awnser or solutions are out there someplace, that there is a perfecally logical, simple solution to all my problems and that the only reason im having trouble in life right now is because i lack this knowledge, which is why im writing this journal, for those of you who lack the knowledge listed above just so you dont have to go through the years i did to learn it.
Although the competitive nature of illustration and art in general may make it seem like artists take pleasure in other artists failures, i truly mean it when i say: good luck to every last person out there who's pursuing a career in art and illustration, the world is a cold, strange and unforgiving place for us artists and i really hope we can all make it somewhere in this world.

Maybe someday i'll look back on this journal, like all the other previous journal entries i've written on DA which are placed beside me, and think that this was just a tough time in my life, maybe someday ill wonder why i ever typed a 5000-word journal exploiting my insecurities like some attention starved poet.  and maybe someday i'll be reading these words again from the comfort of a warm place, with the people i love still by my side and think that this was all just a big learning experiance.

But for now, i think i'll just stew around and worry about my future.

-Ray.



:bulletred: Best Friends/ amazing artists/ people I've meet or known on DA/ casual aquaintances/ VERY casual aquaintances/ enemies :bulletred:

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:iconkapot:
thanks for writing this journal... i am hoping to get a career in the arts, even though right now i am not that talented. this is what i want to do, and thank you so much for all this information, if i could favorite journals this one would be.

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Suka Strife
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:iconjal-:
~jal- Apr 12, 2007  Professional General Artist
I also noticed that this was posted almost 2 years ago.......good thing i stumbled upon it today then. lol

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-JAL-
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:iconjal-:
~jal- Apr 12, 2007  Professional General Artist
Dude. I'm going through the exact same thing.

Even editors and companies I've done good work for in the past won't give me the time of day for some reason. After working in the industry for 3 years right out of school I'm just now learning how the politics and minds of the industry work. With a better understanding I feel a lot better and confident now, but the hard work still needs to be put in. There are so many factors that go into being a pro artist these days. Which brings on my point of students not only going to school to experiment with paints and charcoals or whatever, but how to MAKE MONEY at it! and keep making money. It's so important that people pay attention to these aspects. I see so many good artists in the same position as I am and it boggles my mind sometimes.

I don't mean to write my own journal entry on your page, man. Just letting you know that you're not alone (of course) and that this knowledge you've posted here will get us to where we want to be. It's just a short matter of time.

thanks for the post. i needed that. :)

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-JAL-
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:iconmari-ashley:
Very useful information. Thank you for writing.
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:icongods-among-men:
Your work is amazing! Some day I would like to be in video game design and do illustrations, and this journal helped me A LOT!!!
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:iconacbunny:
Mood: Mesmerized ~acbunny Feb 28, 2007  Hobbyist Traditional Artist
wow that's something... i loved art, and wanted to do art my whole life.. but however i choose engineering instead. but sometimes when i look back, do i regrat my decisions? would i make a different choice if i had the chance? am i good enough? all these questions have been running through my head for a LONG time, and i am still confused and my friends still ask me why i tood it when my heart was not it in... and yet i still don't know the answer. Reading ur thoughts after a midterm made me feel better in a way, at its something that proves (maybe i'm just trying to convince myself) that i did make the right decision, who knows? But no matter what, I LOVE ur art, and THANK you VERY much for sharing ur thoughts with us!

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The world of talents, and talents within...

-yuki
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:iconhugohugo:
i don´t think i´m very good with words because all i can think to say to you about this is: thanks for the help
all your consideration is something i´m going through this very moment, and i think it´s very helpful to have someone talking about it
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:iconsarkastik:
How does one become an Art Director? :giggle:

I'm serious! =P


And this journal really brought me back down to earth, actually I'm a further six feet under now.

In any case I wish I had followed a creative path in life, at least I wouldn't be wondering now what might have been >_<

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:star: visit my Retro Stock account
Member of #Photocritique ♡。
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:iconinnocent-rain:
Thank you for posting this. I think it's very important that people know things like this. I knew some of these things, but it's good for me to be reminded so I can always keep it in mind.

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Hey I like some of everything, man. And it's the truth.
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:iconneoqueenhoneybee:
Thank you for this entry. As someone who just came into the industry last year, I needed to hear this…again. (I’ll need to hear it over and over from multiple people…I tend to forget things quickly.) I know personally I'm an optimistic idealist as much as a hard-core realist, but I tend to let myself live the fantasy.

I know that I have been very frustrated by the industry and jobs not working out as I had hoped. Lol, let's just say, I put my eggs in different baskets...but they ended up on the same truck. (If that makes any sense.)

I wish YOU amazing luck, and if you are a believer, I pray that God blesses you in your career.

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Find me on Facebook!!

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Rebecca Streisand (Wild Arms 5), Lina Inverse (Slayers Artbook), Lady Amalthea (Last Unicorn), April O'Neil (TMNT Original), Megaera (Five Star Stories)
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